Civilization Game Series

The leaders who have appeared in all games so far are the Four Horsemen of the Apocalypse: Gandhi (who leads India), Alexander the Great (who led Greece in the first five games but leads Macedon in the sixth), Genghis Khan (who leads Mongolia), an. Combines various tweaks from the 'Quo's' series into one package. Unique units for each Civilization. by Deliverator. Other concepts to the game 5 / 5, 4.

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Top Resources

  1. YnAMP - Yet (not) Another Maps Pack
    A compilation of maps and script with culturally linked start location or TSL
  2. Trade Routes Guide
    Guide to traders, trade routes, and other related information.
  3. Housing Guide
    Updated: Oct 30, 2016
  4. Production Queue
    Add a production queue to city production management
  5. Unit Report Screen
    Adds a Unit Report Screen and Fixes Yields Report
  6. Quo's Combined Tweaks
    Combines various tweaks from the 'Quo's' series into one package.
  7. Moar Units Mod
    Adds 10 general units and 2 additional unique units for each Civilization.
  8. Amenity Guide
    Updated: Oct 27, 2016
  9. Civ VI Reference
    Alternative to Civilopedia - faster/easier to use fully linked internally
  10. AI+
    Updated: Mar 15, 2019

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  1. Trade Routes Guide

    Guide to traders, trade routes, and other related information.
  2. Production Queue

    Add a production queue to city production management
  3. Tomatekh's Historical Religions

    Adds additional historical (pre-modern and indigenous) religions to the base game.
  4. Historicity++

    Fixes numerous historical oversights in the game's text.
  5. AI+

    Siesta Guru, Nov 1, 2016
  6. Civ VI Reference

    Alternative to Civilopedia - faster/easier to use fully linked internally
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'Civ' redirects here. For other uses, see CIV (disambiguation).
File:Civ01.png
Conducting negotiations with Stalin of the Russians in the original Civilization.

Civilization is a series of turn-based strategyvideo games produced by Sid Meier. Basic gameplay functions are similar throughout the series, namely, guiding a civilization on a macro-scale from prehistory to the present day. As of March 12, 2008, the Civilization franchise has sold more than 8 million copies, according to Take-Two Interactive.[1][2]

See all results for this question. All titles in the series share similar gameplay. Each turn allows the player to move his or her units on the map, build or improve new cities and units, and initiate negotiations with the computer-controlled players. In between turns, computer players can do the same.

Video

The player will also choose technologies to research. These reflect the cultural, intellectual, and technical sophistication of the civilization, and usually allow the player to build new units or to improve their cities with new structures.

In most Civilization games, one may win by military conquest, building an interstellar space ship, or achieving the highest score, among other means.

  • 1History
  • 2Main series

History[editedit source]

MicroProse[editedit source]

MicroProse, founded by Sid Meier and Bill Stealey, published Civilization in 1991.[3] Sid Meier was the game's designer.[3] Microprose licensed the right to use the name 'Civilization' from Avalon Hill to avoid conflicts over similarities to the board game of the same name.[3] In 1993, MicroProse was bought by Spectrum Holobyte,[4] but the two companies remained separate. In 1996, MicroProse released the lauded[5]Civilization II, designed by Brian Reynolds;[3] also in 1996 Spectrum Holobyte consolidated the company under the name MicroProse, but, in a reaction to Spectrum Holobyte's decision to fire the majority of MicroProse's staff, Brian Reynolds, Jeff Briggs and Sid Meier left MicroProse and founded Firaxis.[6]

Although Firaxis didn't own the rights to the brand name 'Civilization', the company still went on to design the acclaimed[7]Sid Meier's Alpha Centauri, which is a 'space-based Civilization-style game'[8] released in 1998.[9] This game uses a game engine that's similar to the one used in Civilization II[10] and its storyline continues from where the Civilization franchise ended, namely the colonization of a planet in Alpha Centauri.

Court battle over brand name[editedit source]

In 1980, Francis Tresham designed the Civilization board game and published it through his company Hartland Trefoil, and in 1981, Avalon Hill obtained from Hartland Trefoil a license to sell the Civilization board game in the US.[11] In April 1997 Activision acquired from Avalon Hill the rights to the name 'Civilization' on its PC games, and seven months later Avalon Hill and Activision sued MicroProse over copyright infringement because of the name 'Civilization'.[11]

In response to the lawsuit, in December 1997 MicroProse bought Hartland Trefoil, which was the original designer and manufacturer of the Civilization board game. This move sought to establish 'MicroProse as the preeminent holder of worldwide computer game and board game rights under the Civilization brand'.[12] Then MicroProse in January the following year sued both Avalon Hill and Activision for false advertising, unfair competition, trademark infringement, and unfair business practices as a result of Activision's decision to develop and publish Civilization computer games.[13]

In July 1998 Avalon Hill and Activision decided to settle the case against MicroProse out of court. Under the terms of the settlement, MicroProse kept all the rights to the Civilization brand, Avalon Hill had to pay MicroProse $411,000, and Activision acquired a license from MicroProse to publish Civilization: Call to Power, released in March 1999.[11][14]

The reason Avalon Hill accepted the unfavorable settlement was because Hasbro was already negotiating the acquisition of both Avalon Hill and MicroProse. Less than one month after the settlement on August 1998, Avalon Hill was bought by Hasbro.[11] In the same month, Hasbro bought MicroProse for $70 million.[15] This meant that at the end of 1998, the Civilization franchise belonged to Hasbro.

Infogrames and Firaxis[editedit source]

In January 2001, the French company Infogrames bought the Hasbro subsidiary Hasbro Interactive for $100 million,[16] which included the rights to the Civilization franchise, the rights to the Atari brand[17] and Hasbro's Game.com handheld game console.[17][18]

Hasbro Interactive was renamed to Infogrames Interactive, Inc.[19]

Civilization III was released in October 2001 by Infogrames Interactive. In May 2003 Infogrames officially renamed Infogrames Interactive to Atari Interactive.[20]Civilization III was developed by Firaxis and had Jeff Briggs as game designer.

Civilization Game Series

Take-Two[editedit source]

Take-Two bought the rights to the Civilization franchise from Infogrames in 2004 for $22.3 million.[21][22] In October 2005, 2K Games, a Take-Two subsidiary, published Civilization IV, which was developed by Firaxis and had Soren Johnson as game designer.[23]

Play Sid Meier's Civilization Free

Take Two bought Firaxis for $26.7 million including possible performance bonuses in November 2005.[24] Take Two now owns both the developer and the publisher of the Civilization franchise.

Main series[editedit source]

  • Civilization (1991)
  • Civilization II (1996)
    • Civilization II: Conflicts in Civilization (1996), the first expansion pack for Civilization II.
    • Civilization II: Fantastic Worlds (1997), the second expansion pack for Civilization II.
  • Civilization II: Test of Time (1999), includes the original Civilization II base game plus new scenarios and improved features, including the ability to play on an alien landscape.
  • Civilization III (2001)
    • Civilization III: Play the World (2002), the first expansion pack for Civilization III.
    • Civilization III: Conquests (2003), the second and final expansion for Civilization III.
  • Civilization IV (2005)
    • Civilization IV: Warlords (2006), the first expansion pack for Civilization IV.
    • Civilization IV: Beyond the Sword (2007), the second expansion pack for Civilization IV.[25]
  • Civilization IV: Colonization (2008), a spin-off based on Sid Meier's 1994 game, Colonization.
  • Civilization Revolution (2008), the first game in the series designed for consoles.
  • Civilization Network (2010) (announced), a full Civilization game for Facebook.[26]
  • Civilization V (2010) (announced) [27]

Compilations[editedit source]

  • The Explorer (1997), includes Civilization and the Colonization spin off.
  • Civilization II: Multiplayer Gold Edition (1998), includes Civilization II and its two expansions: Conflicts in Civilization and Fantastic Worlds.
  • Civilization III: Gold Edition (2003), includes Civilization III and the first expansion, Play the World.
  • Civilization III: Complete (2005), includes Civilization III and its two expansions: Play the World and Conquests.
  • Civilization Chronicles (2006), includes all the games from the main series from the first Civilization to Civilization IV.
  • Civilization IV: Gold Edition (2007), includes Civilization IV and its first expansion Warlords, as well as a bonus poster illustrated by artist Greg Hildebrandt.
  • Civilization IV: Complete (2007), includes Civilization IV and its two expansions: Warlords and Beyond the Sword.
  • Civilization IV: The Complete Edition (2009), includes Civilization IV, its two expansions, Warlords and Beyond the Sword, and Civilization IV: Colonization. It does not feature any DRM (copy protection).

Other games[editedit source]

  • Colonization (1994), created by Brian Reynolds and Sid Meier while still at MicroProse.
  • Master of Magic (1994) published by Microprose.
  • CivCity: Rome (2006), a city-building strategy game inspired by the series.

When Sid Meier left MicroProse in 1996, the Civilization series was still part of MicroProse's portfolio, leading to a period of legal limbo that included the following games:

Civilization Video Game Series

  • Sid Meier's Alpha Centauri (1999), created by Sid Meier's team at Firaxis Games.
    • Sid Meier's Alien Crossfire (1999), an expansion pack to Alpha Centauri.
  • Civilization: Call to Power (1999), created by Activision.
  • Call to Power II (2000), sequel to Civilization: Call to Power. Due to licensing issues, Civilization could not be in the title.[28]

Civilization Game Series Online

Fan games[editedit source]

  • Freeciv (1996)
  • C-evo (1999)[29]

In popular culture[editedit source]

Scottish science fiction and mainstream author Iain Banks has noted that he spent much time playing the game (appearing to refer to the first version) and that it was one of the inspirations for the concept of the 'Outside Context Problem' central to his Excession novel - the appearance of invaders or travelers which are so advanced that they are totally outside the society's frame of reference. In an interview, Banks specifically compares this to having a Civilization battleship arrive while the player is still using wooden sailing ships.[30] One of the two viewpoint characters in his mainstream novel Complicity plays Civilization compulsively.

References[editedit source]

  1. Matt Martin (2008-03-12). Grand Theft Auto series has sold 66 million units to date. GamesIndustry.biz. Retrieved on 2008-04-01
  2. Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer (PDF) 16. Take-Two Interactive Software, Inc. (2008-03-26). Retrieved on 2008-04-01
  3. 3.03.13.23.3http://www.gamasutra.com/view/feature/1523/the_history_of_civilization.php?print=1
  4. 'Company News; Microprose Plans Merger With Spectrum Holobyte'. The New York Times. 1993-06-18. http://query.nytimes.com/gst/fullpage.html?res=9F0CE1D8153CF93BA25755C0A965958260. Retrieved 2010-04-30.
  5. http://www.metacritic.com/games/platforms/pc/civilization2?q=civilization
  6. History for MicroProse Software, Inc
  7. http://www.metacritic.com/games/platforms/pc/sidmeiersalphacentauri
  8. http://www.forbes.com/1997/07/25/sid.html
  9. http://pc.ign.com/objects/009/009941.html
  10. http://www.kickstartnews.com/reviews/games/alpha_centauri.html
  11. 11.011.111.211.3The Fall of Avalon Hill
  12. MicroProse Buys out Hartland Trefoil
  13. Hasbro Takes Over The Hill and Others
  14. SEC Info - Monarch Services Inc - 10KSB40 - For 4/30/98
  15. Evangelista, Benny (1998-08-13). 'Hasbro Buying Alameda's MicroProse / Computer games-maker sells out for $70 million'. The San Francisco Chronicle. http://www.sfgate.com/cgi-bin/article.cgi?file=/chronicle/archive/1998/08/13/BU104878.DTL.
  16. 'Company News; Hasbro Completes Sale Of Interactive Business'. The New York Times. 2001-01-30. http://query.nytimes.com/gst/fullpage.html?res=9F00E4DC1E3FF933A05752C0A9679C8B63&n=Top/News/Business/Companies/Hasbro%20Inc.. Retrieved 2010-04-30.
  17. 17.017.1Press Release
  18. SEC Info - Hasbro Inc - 10-K405 - For 12/31/00 - EX-13
  19. Civilization III: Home
  20. SEC Info - Atari Inc - 10-KT - For 3/31/03
  21. Civilization sold off to mystery buyer - PC News at GameSpot
  22. Take-Two takes over Civilization - PC News at GameSpot
  23. Firaxis Games: Games: Sid Meier's Civilization Chronicles
  24. Take-Two reveals acquisition prices, hints at future lawsuits - PlayStation 2 News at GameSpot
  25. 'New 'Civilization' Title Detailed'. Totalgaming.net. 2007-03-28. http://tgnforums.stardock.com/?forumid=141&aid=148475. Retrieved 2007-04-04.
  26. http://au.pc.ign.com/articles/103/1037398p1.html
  27. http://www.marketwatch.com/story/2k-games-announces-sid-meiers-civilizationr-v-in-development-at-world-renowned-firaxis-games-studio-2010-02-18?reflink=MW_news_stmp
  28. Geryk, Bruce (November 20, 2000). Call to Power II for PC Review. GameSpot PC Games p. 1. CNET Networks Entertainment. Retrieved on March 1, 2007
  29. http://www.c-evo.org/old.html
  30. Excession: A Conversation with Iain Banks (interview originally published in SFX magazine, via 'sandm.co.uk' website. Accessed 2009-01-04.)

External links[editedit source]

  • 'Civilization series at MobyGames
  • Civilization Fanatics Center, a popular fan site
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