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blender-wave.py
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importbpy
importnumpyasnp
importmath
importmathutils
defWaveXY(x, y, x0=0, y0=0, period=1, a=1):
# Cos Wave
r=np.sqrt((x-x0) **2+ (y-y0) **2)
returna*np.cos(2.0*np.pi*r/period)
# 初期化
cols=101
rows=101
mat=np.zeros((rows, cols))
x_array=np.linspace(0, 10, num=cols)
y_array=np.linspace(0, 10, num=rows)
verts= []
# Update Matrix
foryinrange(0, rows):
forxinrange(0, cols):
px=x_array[x]
py=y_array[y]
# 水面波の干渉
t=2.5
mat[y, x] +=WaveXY(px, py, x0=0, y0=0, period=t)
mat[y, x] +=WaveXY(px, py, x0=10, y0=10, period=t)
verts.append(mathutils.Vector([px, py, mat[y, x]]))
fIndexes= [] # 面のリスト
foryinrange(0, rows-1):
forxinrange(0, cols-1):
fIndexes.append([x+y*rows,
x+1+y*rows,
x+1+ (y+1) *rows,
x+ (y+1) *rows])
mesh=bpy.data.meshes.new('wave')
mesh.from_pydata(verts, [], fIndexes) # 点と面の情報からメッシュを生成
obj=bpy.data.objects.new('wave', mesh) # メッシュ情報を新規オブジェクトに渡す
bpy.context.scene.collection.objects.link(obj) # オブジェクトをシーン上にリンク(v2.8)
# bpy.context.scene.objects.link(obj) #v2.7
obj.select=True# 作ったオブジェクトを選択状態に
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